package xm.events
{
	import flash.events.Event;
	
	
	
	
	
	
	/**
	 * <br> 클래스 설명 : 스피너 상태 이벤트</br>
	 * @author 김정환
	 */	
	public class SpinnerEvent extends Event
	{
		
		//-----------------------------------------------------------------------------------
		// public vars
		//-----------------------------------------------------------------------------------
		
		/**
		 * 스피너 롤링중일 때.
		 */		
		public static const SPINNER_UPDATE : String = "spinnerUpdate";
		
		/**
		 * 스피너 롤링중 끝났을 때.
		 */		
		public static const SPINNER_COMPLETE : String = "spinnerComplete";
		
		
		//-----------------------------------------------------------------------------------
		// constructor
		//-----------------------------------------------------------------------------------
		
		/**
		 * current data 
		 */		
		public var currentData : Object;
		
		/**
		 * current index 
		 */		
		public var currentIndex : int;
		
		/**
		 * constructor 
		 */	
		public function SpinnerEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
		
	}
}